NavMeshBuilder
static class in UnityEngine.AI · UnityEngine.AIModule
In Tassix
Collects geometry from the scene and bakes it into navmesh data.
Methods 5
static void Cancel(NavMeshData data)static void CollectSources(Bounds includedWorldBounds, int includedLayerMask, NavMeshCollectGeometry geometry, int defaultArea, List<NavMeshBuildMarkup> markups, List<NavMeshBuildSource> results)static void CollectSources(Bounds includedWorldBounds, int includedLayerMask, NavMeshCollectGeometry geometry, int defaultArea, bool generateLinksByDefault, List<NavMeshBuildMarkup> markups, bool includeOnlyMarkedObjects, List<NavMeshBuildSource> results)static void CollectSources(Transform? root, int includedLayerMask, NavMeshCollectGeometry geometry, int defaultArea, List<NavMeshBuildMarkup> markups, List<NavMeshBuildSource> results)static void CollectSources(Transform? root, int includedLayerMask, NavMeshCollectGeometry geometry, int defaultArea, bool generateLinksByDefault, List<NavMeshBuildMarkup> markups, bool includeOnlyMarkedObjects, List<NavMeshBuildSource> results)