Scripting API

NavMeshData

class in UnityEngine.AI · UnityEngine.AIModule · inherits from Object

4 of 4 of Unity's membersUnity's documentation
In Tassix

Baked navmesh data: the triangles it was baked from and their settings, built natively. Unity's baked assets (whose tile format is Unity's own) aren't read; scenes that reference them rebake from the scene's geometry when they load.

Constructors 1

NavMeshData()
NavMeshData(int agentTypeID)

Properties 3

Vector3 position { get; set; }
Quaternion rotation { get; set; }
Bounds sourceBounds { get; }