AsyncGPUReadbackRequest
struct in UnityEngine.Rendering · UnityEngine.CoreModule
In Tassix
A request to read a texture back to the CPU; it's done a frame later, as on the GPU. Texture2Ds read their pixels (RGBA32); other textures (render textures, which aren't drawn into yet) end with an error.
Properties 8
int depth { get; }bool done { get; }bool forcePlayerLoopUpdate { get; set; }bool hasError { get; }int height { get; }int layerCount { get; }int layerDataSize { get; }int width { get; }