RenderPipelineManager
static class in UnityEngine.Rendering · UnityEngine.CoreModule
In Tassix
Render pipeline callbacks: each frame, before the scene renders, the enabled cameras (by depth) go through beginContextRendering, then beginCameraRendering and endCameraRendering each, then endContextRendering. URP's post-processing settings are gathered per camera at that point.
Events 4
static event Action<ScriptableRenderContext, Camera>? beginCameraRenderingstatic event Action<ScriptableRenderContext, List<Camera>>? beginContextRenderingstatic event Action<ScriptableRenderContext, Camera>? endCameraRenderingstatic event Action<ScriptableRenderContext, List<Camera>>? endContextRenderingNot in Tassix yet 6
activeRenderPipelineAssetChanged activeRenderPipelineCreated activeRenderPipelineDisposed activeRenderPipelineTypeChanged currentPipeline pipelineSwitchCompleted