Scripting API

RenderPipelineManager

static class in UnityEngine.Rendering · UnityEngine.CoreModule

4 of 10 of Unity's membersUnity's documentation
In Tassix

Render pipeline callbacks: each frame, before the scene renders, the enabled cameras (by depth) go through beginContextRendering, then beginCameraRendering and endCameraRendering each, then endContextRendering. URP's post-processing settings are gathered per camera at that point.

Events 4

static event Action<ScriptableRenderContext, Camera>? beginCameraRendering
static event Action<ScriptableRenderContext, List<Camera>>? beginContextRendering
static event Action<ScriptableRenderContext, Camera>? endCameraRendering
static event Action<ScriptableRenderContext, List<Camera>>? endContextRendering

Not in Tassix yet 6

activeRenderPipelineAssetChanged activeRenderPipelineCreated activeRenderPipelineDisposed activeRenderPipelineTypeChanged currentPipeline pipelineSwitchCompleted