Scripting API

GraphicsSettings

static class in UnityEngine.Rendering · UnityEngine.CoreModule

5 of 32 of Unity's membersUnity's documentation
In Tassix

The project's render pipeline: none (the built-in pipeline's behavior) unless a script sets one.

Properties 6

static RenderPipelineAsset? currentRenderPipeline { get; }
static RenderPipelineAsset? defaultRenderPipeline { get; set; }
static bool lightsUseColorTemperature { get; set; }
static bool lightsUseLinearIntensity { get; set; }
static RenderPipelineAsset? renderPipelineAsset { get; set; }
static bool useScriptableRenderPipelineBatching { get; set; }

Not in Tassix yet 27

ForEach GetCustomShader GetGraphicsSettings GetRenderPipelineSettings GetSettingsForRenderPipeline GetShaderMode HasShaderDefine SetCustomShader SetShaderMode Subscribe TryGetCurrentRenderPipelineGlobalSettings TryGetRenderPipelineSettings TrySetCurrentRenderPipelineGlobalSettings Unsubscribe allConfiguredRenderPipelines cameraRelativeLightCulling cameraRelativeShadowCulling currentRenderPipelineAssetType defaultGateFitMode disableBuiltinCustomRenderTextureUpdate isScriptableRenderPipelineEnabled lightProbeOutsideHullStrategy logWhenShaderIsCompiled realtimeDirectRectangularAreaLights transparencySortAxis transparencySortMode videoShadersIncludeMode