LayoutRebuilder
class in UnityEngine.UI · UnityEngine.UI
3 of 11 of Unity's members
In Tassix
Layout rebuilds: sizes are computed bottom-up (children first), then set top-down (a GameObject's self-controllers, such as ContentSizeFitter, before its groups), horizontally and then vertically. Rebuilds marked dirty run when the canvases update at the end of the frame.
Properties 1
Transform transform { get; }Methods 2
static void ForceRebuildLayoutImmediate(RectTransform layoutRoot)static void MarkLayoutForRebuild(RectTransform rect)Queues the rebuild of the layout root above rect.
Not in Tassix yet 8
(constructor) Equals GetHashCode GraphicUpdateComplete IsDestroyed LayoutComplete Rebuild ToString