Scripting API

VertexHelper

class in UnityEngine.UI · UnityEngine.UI

14 of 14 of Unity's members
In Tassix

A UI mesh being built: vertices with colors and UVs, and triangles.

Constructors 1

Properties 2

int currentIndexCount { get; }
int currentVertCount { get; }

Methods 11

void AddTriangle(int idx0, int idx1, int idx2)
void AddUIVertexQuad(UIVertex[] verts)
void AddUIVertexStream(List<UIVertex> verts, List<int> indices)
void AddUIVertexTriangleStream(List<UIVertex> verts)
void AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector4 uv2, Vector4 uv3, Vector3 normal, Vector4 tangent)
void AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector3 normal, Vector4 tangent)
void AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector4 uv2, Vector4 uv3)
void AddVert(Vector3 position, Color32 color, Vector4 uv0)
void AddVert(UIVertex v)
void Clear()
void Dispose()
void FillMesh(Mesh mesh)
void GetUIVertexStream(List<UIVertex> stream)
void PopulateUIVertex(ref UIVertex vertex, int i)
void SetUIVertex(UIVertex vertex, int i)