LayoutUtility
static class in UnityEngine.UI · UnityEngine.UI
10 of 10 of Unity's members
In Tassix
Reads layout sizes off a GameObject's layout elements: the highest priority wins, then the largest value.
Methods 10
static float GetFlexibleHeight(RectTransform rect)static float GetFlexibleSize(RectTransform rect, int axis)static float GetFlexibleWidth(RectTransform rect)static float GetLayoutProperty(RectTransform rect, Func<ILayoutElement, float> property, float defaultValue)static float GetLayoutProperty(RectTransform rect, Func<ILayoutElement, float> property, float defaultValue, out ILayoutElement? source)static float GetMinHeight(RectTransform rect)static float GetMinSize(RectTransform rect, int axis)static float GetMinWidth(RectTransform rect)static float GetPreferredHeight(RectTransform rect)static float GetPreferredSize(RectTransform rect, int axis)static float GetPreferredWidth(RectTransform rect)