Scrollbar
class in UnityEngine.UI · UnityEngine.UI · inherits from Selectable
26 of 28 of Unity's members
In Tassix
A handle on a track for a value from 0 to 1 (optionally in steps), sized to the visible part of what it scrolls. Dragging the handle sets the value; pressing the track pages toward the pointer.
Properties 6
Direction direction { get; set; }RectTransform? handleRect { get; set; }int numberOfSteps { get; set; }ScrollEvent onValueChanged { get; set; }float size { get; set; }float value { get; set; }Methods 15
Selectable? FindSelectableOnDown()Selectable? FindSelectableOnLeft()Selectable? FindSelectableOnRight()Selectable? FindSelectableOnUp()virtual void GraphicUpdateComplete()virtual void LayoutComplete()virtual void OnBeginDrag(PointerEventData eventData)virtual void OnDrag(PointerEventData eventData)virtual void OnInitializePotentialDrag(PointerEventData eventData)void OnMove(AxisEventData eventData)void OnPointerDown(PointerEventData eventData)void OnPointerUp(PointerEventData eventData)virtual void Rebuild(CanvasUpdate executing)void SetDirection(Direction direction, bool includeRectLayouts)virtual void SetValueWithoutNotify(float input)Not in Tassix yet 2
OnValidate Update
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.