Slider
class in UnityEngine.UI · UnityEngine.UI · inherits from Selectable
30 of 31 of Unity's members
In Tassix
A value between min and max, set by dragging along the handle's (or fill's) area or by navigating; it moves the handle and sizes the fill (or sets a filled Image's amount).
Properties 9
Direction direction { get; set; }RectTransform? fillRect { get; set; }RectTransform? handleRect { get; set; }float maxValue { get; set; }float minValue { get; set; }float normalizedValue { get; set; }SliderEvent onValueChanged { get; set; }virtual float value { get; set; }bool wholeNumbers { get; set; }Methods 13
Selectable? FindSelectableOnDown()Selectable? FindSelectableOnLeft()Selectable? FindSelectableOnRight()Selectable? FindSelectableOnUp()virtual void GraphicUpdateComplete()virtual void LayoutComplete()virtual void OnDrag(PointerEventData eventData)virtual void OnInitializePotentialDrag(PointerEventData eventData)void OnMove(AxisEventData eventData)void OnPointerDown(PointerEventData eventData)virtual void Rebuild(CanvasUpdate executing)void SetDirection(Direction direction, bool includeRectLayouts)virtual void SetValueWithoutNotify(float input)Not in Tassix yet 1
OnValidate
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.