TileAnimationData
struct in UnityEngine.Tilemaps · UnityEngine.TilemapModule
In Tassix
A tile's animation: its sprites, played at a speed (sprites per second, times the tilemap's frame rate).
Properties 4
Sprite[] animatedSprites { get; set; }float animationSpeed { get; set; }float animationStartTime { get; set; }TileAnimationFlags flags { get; set; }