Scripting API

TileAnimationData

struct in UnityEngine.Tilemaps · UnityEngine.TilemapModule

4 of 4 of Unity's membersUnity's documentation
In Tassix

A tile's animation: its sprites, played at a speed (sprites per second, times the tilemap's frame rate).

Properties 4

Sprite[] animatedSprites { get; set; }
float animationSpeed { get; set; }
float animationStartTime { get; set; }
TileAnimationFlags flags { get; set; }