TilemapCollider2D
class in UnityEngine.Tilemaps · UnityEngine.TilemapModule · inherits from Collider2D
In Tassix
Makes its Tilemap's cells solid: each cell whose collider type is Grid gets its cell's square, Sprite its sprite's rectangle (placed as it's drawn). Rebuilt when the tilemap changes, before the next physics step.
Properties 5
float extrusionFactor { get; set; }bool hasTilemapChanges { get; }uint maximumTileChangeCount { get; set; }int shapeCount { get; }bool useDelaunayMesh { get; set; }Methods 1
void ProcessTilemapChanges()Rebuilds the shapes now if the tilemap changed.
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.