Scripting API

ITilemap

class in UnityEngine.Tilemaps · UnityEngine.TilemapModule

12 of 13 of Unity's membersUnity's documentation
In Tassix

The tilemap as tiles see it in GetTileData and RefreshTile.

Properties 4

BoundsInt cellBounds { get; }
Bounds localBounds { get; }
Vector3Int origin { get; }
Vector3Int size { get; }

Methods 7

virtual Color GetColor(Vector3Int position)
T GetComponent<T>()
virtual Sprite GetSprite(Vector3Int position)
virtual TileBase GetTile(Vector3Int position)
virtual T GetTile<T>(Vector3Int position)
virtual TileFlags GetTileFlags(Vector3Int position)
virtual Matrix4x4 GetTransformMatrix(Vector3Int position)
void RefreshTile(Vector3Int position)

Operators 1

static implicit operator ITilemap(Tilemap tilemap)

Not in Tassix yet 1

(constructor)