Scripting API

Tile

class in UnityEngine.Tilemaps · UnityEngine.TilemapModule · inherits from TileBase

8 of 8 of Unity's membersUnity's documentation
In Tassix

The usual tile: a sprite with a color, transform, flags and collider shape.

Properties 6

ColliderType colliderType { get; set; }
Color color { get; set; }
TileFlags flags { get; set; }
GameObject gameObject { get; set; }
Sprite sprite { get; set; }
Matrix4x4 transform { get; set; }

Methods 1

void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)