Tile
class in UnityEngine.Tilemaps · UnityEngine.TilemapModule · inherits from TileBase
In Tassix
The usual tile: a sprite with a color, transform, flags and collider shape.
Properties 6
ColliderType colliderType { get; set; }Color color { get; set; }TileFlags flags { get; set; }GameObject gameObject { get; set; }Sprite sprite { get; set; }Matrix4x4 transform { get; set; }Methods 1
void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)