TilemapRenderer
class in UnityEngine.Tilemaps · UnityEngine.TilemapModule · inherits from Renderer
In Tassix
Draws its Tilemap: one mesh of every cell's sprite (at the cell's tile anchor, through the tile's transform and the tilemap's orientation, tinted by both colors), with a submesh per texture. It's rebuilt after LateUpdate when the tilemap changed or an animated tile moved to its next sprite. Cells are drawn in the sort order's sequence, so later cells cover earlier ones.
Properties 8
Vector3 chunkCullingBounds { get; set; }Vector3Int chunkSize { get; set; }DetectChunkCullingBounds detectChunkCullingBounds { get; set; }SpriteMaskInteraction maskInteraction { get; set; }int maxChunkCount { get; set; }int maxFrameAge { get; set; }Mode mode { get; set; }SortOrder sortOrder { get; set; }Methods 2
uint GetShaderUserValue()void SetShaderUserValue(uint v)