TileBase
class in UnityEngine.Tilemaps · UnityEngine.TilemapModule · inherits from ScriptableObject
In Tassix
A tile asset: says what a cell shows (GetTileData), and may animate or place a GameObject.
Methods 4
virtual bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)virtual void RefreshTile(Vector3Int position, ITilemap tilemap)virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)