Scripting API

TileBase

class in UnityEngine.Tilemaps · UnityEngine.TilemapModule · inherits from ScriptableObject

5 of 5 of Unity's membersUnity's documentation
In Tassix

A tile asset: says what a cell shows (GetTileData), and may animate or place a GameObject.

Methods 4

virtual bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
virtual void RefreshTile(Vector3Int position, ITilemap tilemap)
virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)