Scripting API

BaseInputModule

class in UnityEngine.EventSystems · UnityEngine.UI · inherits from UIBehaviour

23 of 25 of Unity's members
In Tassix

Turns a kind of input into UI events; the EventSystem runs the active one.

Properties 2

BaseInput input { get; }
BaseInput? inputOverride { get; set; }

Methods 9

virtual void ActivateModule()
virtual Vector2 ConvertPointerEventScrollDeltaToTicks(Vector2 scrollDelta)
virtual int ConvertUIToolkitPointerId(PointerEventData sourcePointerData)
virtual void DeactivateModule()
virtual bool IsModuleSupported()
virtual bool IsPointerOverGameObject(int pointerId)
abstract void Process()
virtual bool ShouldActivateModule()
virtual void UpdateModule()

Not in Tassix yet 2

GetNavigationEventDeviceType sendPointerHoverToParent