BaseInputModule
class in UnityEngine.EventSystems · UnityEngine.UI · inherits from UIBehaviour
23 of 25 of Unity's members
In Tassix
Turns a kind of input into UI events; the EventSystem runs the active one.
Properties 2
Methods 9
virtual void ActivateModule()virtual int ConvertUIToolkitPointerId(PointerEventData sourcePointerData)virtual void DeactivateModule()virtual bool IsModuleSupported()virtual bool IsPointerOverGameObject(int pointerId)abstract void Process()virtual bool ShouldActivateModule()virtual void UpdateModule()Not in Tassix yet 2
GetNavigationEventDeviceType sendPointerHoverToParent