Scripting API

PointerInputModule

class in UnityEngine.EventSystems · UnityEngine.UI · inherits from BaseInputModule

13 of 19 of Unity's members
In Tassix

Pointer handling shared by the input modules: per pointer, a raycast, hover, and each button's press, release, click, drag and drop.

Fields 4

const int kFakeTouchesId
const int kMouseLeftId
const int kMouseMiddleId
const int kMouseRightId

Methods 2

bool IsPointerOverGameObject(int pointerId)
string ToString()

Not in Tassix yet 6

CopyFromTo GetLastPointerEventData GetMousePointerEventData GetTouchPointerEventData ProcessMove StateForMouseButton