PointerInputModule
class in UnityEngine.EventSystems · UnityEngine.UI · inherits from BaseInputModule
13 of 19 of Unity's members
In Tassix
Pointer handling shared by the input modules: per pointer, a raycast, hover, and each button's press, release, click, drag and drop.
Fields 4
const int kFakeTouchesIdconst int kMouseLeftIdconst int kMouseMiddleIdconst int kMouseRightIdMethods 2
bool IsPointerOverGameObject(int pointerId)string ToString()Not in Tassix yet 6
CopyFromTo GetLastPointerEventData GetMousePointerEventData GetTouchPointerEventData ProcessMove StateForMouseButton