Scripting API

StandaloneInputModule

class in UnityEngine.EventSystems · UnityEngine.UI · inherits from PointerInputModule

13 of 19 of Unity's members
In Tassix

UI input from the legacy Input manager: the mouse (pointer -1), the Horizontal and Vertical axes for navigation, and the Submit and Cancel buttons.

Properties 7

string cancelButton { get; set; }
bool forceModuleActive { get; set; }
string horizontalAxis { get; set; }
float inputActionsPerSecond { get; set; }
float repeatDelay { get; set; }
string submitButton { get; set; }
string verticalAxis { get; set; }

Methods 6

void ActivateModule()
void DeactivateModule()
bool IsModuleSupported()
void Process()
bool ShouldActivateModule()
void UpdateModule()

Not in Tassix yet 6

GetCurrentFocusedGameObject ProcessMouseEvent ProcessMousePress ProcessTouchPress SendMoveEventToSelectedObject SendSubmitEventToSelectedObject