PointerEventData.FramePressState
enum in UnityEngine.EventSystems · UnityEngine.UI
4 of 4 of Unity's members
Values 4
NotChanged = 3Pressed = 0PressedAndReleased = 2Released = 1enum in UnityEngine.EventSystems · UnityEngine.UI
NotChanged = 3Pressed = 0PressedAndReleased = 2Released = 1