Scripting API

TouchInputModule

class in UnityEngine.EventSystems · UnityEngine.UI · inherits from PointerInputModule

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

The obsolete touch-only input module. Players here have no touches, so it isn't supported (a StandaloneInputModule beside it takes over) unless forceModuleActive is set, and then it does nothing.

Properties 2

bool allowActivationOnStandalone { get; set; }
bool forceModuleActive { get; set; }

Methods 4

bool IsModuleSupported()
void Process()
bool ShouldActivateModule()
string ToString()