TouchInputModule
class in UnityEngine.EventSystems · UnityEngine.UI · inherits from PointerInputModule
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
The obsolete touch-only input module. Players here have no touches, so it isn't supported (a StandaloneInputModule beside it takes over) unless forceModuleActive is set, and then it does nothing.
Properties 2
bool allowActivationOnStandalone { get; set; }bool forceModuleActive { get; set; }Methods 4
bool IsModuleSupported()void Process()bool ShouldActivateModule()string ToString()