Joint
class in UnityEngine · UnityEngine.PhysicsModule · inherits from Component
In Tassix
Base of the 3D joints (PhysX joints, see tassix_physics): this object's Rigidbody joined to connectedBody, or to the world.
Properties 13
Vector3 anchor { get; set; }bool autoConfigureConnectedAnchor { get; set; }Vector3 axis { get; set; }float breakForce { get; set; }float breakTorque { get; set; }Vector3 connectedAnchor { get; set; }In the connected body's space, or world space without one. While autoConfigureConnectedAnchor is on it is computed whenever the joint is configured (not live), as Unity does.
Rigidbody? connectedBody { get; set; }float connectedMassScale { get; set; }Vector3 currentForce { get; }Vector3 currentTorque { get; }bool enableCollision { get; set; }bool enablePreprocessing { get; set; }float massScale { get; set; }Not in Tassix yet 1
connectedArticulationBody
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.