Scripting API

Joint

class in UnityEngine · UnityEngine.PhysicsModule · inherits from Component

14 of 15 of Unity's membersUnity's documentation
In Tassix

Base of the 3D joints (PhysX joints, see tassix_physics): this object's Rigidbody joined to connectedBody, or to the world.

Properties 13

Vector3 anchor { get; set; }
bool autoConfigureConnectedAnchor { get; set; }
Vector3 axis { get; set; }
float breakForce { get; set; }
float breakTorque { get; set; }
Vector3 connectedAnchor { get; set; }

In the connected body's space, or world space without one. While autoConfigureConnectedAnchor is on it is computed whenever the joint is configured (not live), as Unity does.

Rigidbody? connectedBody { get; set; }
float connectedMassScale { get; set; }
Vector3 currentForce { get; }
Vector3 currentTorque { get; }
bool enableCollision { get; set; }
bool enablePreprocessing { get; set; }
float massScale { get; set; }

Not in Tassix yet 1

connectedArticulationBody

Checked against Unity

Conformance scenarios that exercise it, recorded in Unity and compared event by event.