WheelFrictionCurve
struct in UnityEngine · UnityEngine.PhysicsModule
In Tassix
A tire's grip by its slip: rising from nothing to the extremum, falling to the asymptote, level beyond it; values are multiples of the load.
Properties 5
float asymptoteSlip { get; set; }float asymptoteValue { get; set; }float extremumSlip { get; set; }float extremumValue { get; set; }float stiffness { get; set; }