RaycastHit
struct in UnityEngine · UnityEngine.PhysicsModule
In Tassix
A raycast or sweep hit.
Properties 9
Vector3 barycentricCoordinate { get; }Collider collider { get; }int colliderInstanceID { get; }float distance { get; set; }Vector3 normal { get; set; }Vector3 point { get; set; }Rigidbody? rigidbody { get; }Transform? transform { get; }int triangleIndex { get; }Not in Tassix yet 5
articulationBody colliderEntityId lightmapCoord textureCoord textureCoord2