Vector3Int
struct in UnityEngine · UnityEngine.CoreModule
In Tassix
3D integer vector. Verified in conformance/recordings/value_types.jsonl.
Constructors 1
Vector3Int(int x, int y)Vector3Int(int x, int y, int z)Properties 14
static Vector3Int back { get; }static Vector3Int down { get; }static Vector3Int forward { get; }static Vector3Int left { get; }float magnitude { get; }static Vector3Int one { get; }static Vector3Int right { get; }int sqrMagnitude { get; }int this[int index] { get; set; }static Vector3Int up { get; }int x { get; set; }int y { get; set; }int z { get; set; }static Vector3Int zero { get; }Methods 12
static Vector3Int CeilToInt(Vector3 v)static Vector3Int CeilToInt(in Vector3 v)void Clamp(Vector3Int min, Vector3Int max)void Clamp(in Vector3Int min, in Vector3Int max)static float Distance(Vector3Int a, Vector3Int b)static float Distance(in Vector3Int a, in Vector3Int b)static Vector3Int FloorToInt(Vector3 v)static Vector3Int FloorToInt(in Vector3 v)int GetHashCode()static Vector3Int Max(Vector3Int a, Vector3Int b)static Vector3Int Max(in Vector3Int a, in Vector3Int b)static Vector3Int Min(Vector3Int a, Vector3Int b)static Vector3Int Min(in Vector3Int a, in Vector3Int b)static Vector3Int RoundToInt(Vector3 v)static Vector3Int RoundToInt(in Vector3 v)static Vector3Int Scale(Vector3Int a, Vector3Int b)static Vector3Int Scale(in Vector3Int a, in Vector3Int b)void Scale(Vector3Int scale)void Scale(in Vector3Int scale)void Set(int x, int y, int z)string ToString()string ToString(string? format)string ToString(string? format, IFormatProvider? formatProvider)Operators 8
static explicit operator Vector2Int(Vector3Int v)static implicit operator Vector3(Vector3Int v)static bool operator !=(Vector3Int lhs, Vector3Int rhs)static Vector3Int operator *(Vector3Int a, Vector3Int b)static Vector3Int operator *(int a, Vector3Int b)static Vector3Int operator *(Vector3Int a, int b)static Vector3Int operator +(Vector3Int a, Vector3Int b)static Vector3Int operator -(Vector3Int v)static Vector3Int operator -(Vector3Int a, Vector3Int b)static Vector3Int operator /(Vector3Int a, int b)static bool operator ==(Vector3Int lhs, Vector3Int rhs)