Color32
struct in UnityEngine · UnityEngine.CoreModule
In Tassix
RGBA color with byte components. Verified in conformance/recordings/value_types.jsonl.
Constructors 1
Color32(byte r, byte g, byte b, byte a)Fields 4
byte abyte bbyte gbyte rProperties 1
byte this[int index] { get; set; }Methods 3
static Color32 Lerp(Color32 a, Color32 b, float t)static Color32 Lerp(in Color32 a, in Color32 b, float t)Interpolates and truncates each channel, in double precision like Unity's editor (in float, 100 + (0 - 100) * 0.3 rounds up to 70).
static Color32 LerpUnclamped(Color32 a, Color32 b, float t)static Color32 LerpUnclamped(in Color32 a, in Color32 b, float t)string ToString()string ToString(string? format)string ToString(string? format, IFormatProvider? formatProvider)Operators 1
Not in Tassix yet 2
Equals GetHashCode