Vector4
struct in UnityEngine · UnityEngine.CoreModule
In Tassix
4D vector. Verified against Unity in conformance/recordings/math_vectors.jsonl.
Constructors 1
Fields 5
const float kEpsilonfloat wfloat xfloat yfloat zProperties 8
float magnitude { get; }static Vector4 negativeInfinity { get; }Vector4 normalized { get; }static Vector4 one { get; }static Vector4 positiveInfinity { get; }float sqrMagnitude { get; }float this[int index] { get; set; }static Vector4 zero { get; }Methods 14
int GetHashCode()static Vector4 Lerp(Vector4 a, Vector4 b, float t)static Vector4 Lerp(in Vector4 a, in Vector4 b, float t)static Vector4 LerpUnclamped(Vector4 a, Vector4 b, float t)static Vector4 LerpUnclamped(in Vector4 a, in Vector4 b, float t)static Vector4 MoveTowards(Vector4 current, Vector4 target, float maxDistanceDelta)static Vector4 MoveTowards(in Vector4 current, in Vector4 target, float maxDistanceDelta)void Scale(Vector4 scale)void Scale(in Vector4 scale)static Vector4 Scale(Vector4 a, Vector4 b)static Vector4 Scale(in Vector4 a, in Vector4 b)void Set(float newX, float newY, float newZ, float newW)string ToString()string ToString(string? format)string ToString(string? format, IFormatProvider? formatProvider)Operators 7
Not in Tassix yet 2
Magnitude SqrMagnitude