TMP_Character
class in TMPro · Unity.TextMeshPro · inherits from TMP_TextElement
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A font asset's character: a code point and its glyph.
Constructors 1
TMP_Character()TMP_Character(uint unicode, Glyph glyph)TMP_Character(uint unicode, TMP_FontAsset fontAsset, Glyph glyph)