TMP_MeshInfo
struct in TMPro · Unity.TextMeshPro
14 of 16 of Unity's members
In Tassix
One material's geometry: four vertices per visible character.
Fields 10
Color32[] colors32Material materialMesh meshVector3[] normalsVector4[] tangentsint[] trianglesTmpUv[] uvs0Vector2[] uvs2int vertexCountVector3[] verticesMethods 4
void Clear()void Clear(bool uploadChanges)void ClearUnusedVertices()void SortGeometry(VertexSortingOrder order)void SortGeometry(System.Collections.Generic.IList<int> sortingOrder)Reverse puts the last character's quad first (drawn first, so under the others).
Reorders the quads: quad i becomes the one at sortingOrder[i].
void SwapVertexData(int src, int dst)Swaps two characters' quads (vertex indices, multiples of four): positions, UVs and colors.
Not in Tassix yet 2
(constructor) ResizeMeshInfo