TMP_SubMeshUI
class in TMPro · Unity.TextMeshPro · inherits from MaskableGraphic
29 of 32 of Unity's members
In Tassix
A text object's child that TextMeshPro creates to draw glyphs from a fallback font. Tassix's text draws all its glyphs itself, so saved sub-meshes stay empty.
Properties 8
Material? fallbackMaterial { get; set; }Material? fallbackSourceMaterial { get; set; }TMP_FontAsset? fontAsset { get; set; }bool isDefaultMaterial { get; set; }Mesh? mesh { get; set; }float padding { get; set; }TMP_Text? textComponent { get; }Methods 3
float GetPaddingForMaterial()float GetPaddingForMaterial(Material mat)void RefreshMaterial()void UpdateMeshPadding(bool isExtraPadding, bool isUsingBold)Not in Tassix yet 3
AddSubTextObject SetPivotDirty spriteAsset