Scripting API

TMP_SubMeshUI

class in TMPro · Unity.TextMeshPro · inherits from MaskableGraphic

29 of 32 of Unity's members
In Tassix

A text object's child that TextMeshPro creates to draw glyphs from a fallback font. Tassix's text draws all its glyphs itself, so saved sub-meshes stay empty.

Properties 8

Material? fallbackMaterial { get; set; }
Material? fallbackSourceMaterial { get; set; }
TMP_FontAsset? fontAsset { get; set; }
bool isDefaultMaterial { get; set; }
Mesh? mesh { get; set; }
float padding { get; set; }
Material? sharedMaterial { get; set; }
TMP_Text? textComponent { get; }

Methods 3

float GetPaddingForMaterial()
float GetPaddingForMaterial(Material mat)
void RefreshMaterial()
void UpdateMeshPadding(bool isExtraPadding, bool isUsingBold)

Not in Tassix yet 3

AddSubTextObject SetPivotDirty spriteAsset