TMP_Glyph
class in TMPro · Unity.TextMeshPro
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A glyph as TextMesh Pro 1.x font assets keep them: the atlas rect from the top left.
Fields 9
float heightint idfloat scalefloat widthfloat xfloat xAdvancefloat xOffsetfloat yfloat yOffset