Scripting API

TMP_Glyph

class in TMPro · Unity.TextMeshPro

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A glyph as TextMesh Pro 1.x font assets keep them: the atlas rect from the top left.

Fields 9

float height
int id
float scale
float width
float x
float xAdvance
float xOffset
float y
float yOffset