Scripting API

TMPro_EventManager

static class in TMPro · Unity.TextMeshPro

24 of 24 of Unity's members
In Tassix

TextMesh Pro's events. TEXT_CHANGED_EVENT is raised each time a text object lays its text out (with the text object); the others are for the editor and asset changes, and are raised only by their ON_ methods.

Fields 12

static readonly FastAction<UnityEngine.Object> COLOR_GRADIENT_PROPERTY_EVENT
static readonly FastAction<object, Compute_DT_EventArgs> COMPUTE_DT_EVENT
static readonly FastAction<GameObject, Material, Material> DRAG_AND_DROP_MATERIAL_EVENT
static readonly FastAction<bool, UnityEngine.Object> FONT_PROPERTY_EVENT
static readonly FastAction<bool, Material> MATERIAL_PROPERTY_EVENT
static readonly FastAction RESOURCE_LOAD_EVENT
static readonly FastAction<bool, UnityEngine.Object> SPRITE_ASSET_PROPERTY_EVENT
static readonly FastAction<bool, UnityEngine.Object> TEXTMESHPRO_PROPERTY_EVENT
static readonly FastAction<bool, UnityEngine.Object> TEXTMESHPRO_UGUI_PROPERTY_EVENT
static readonly FastAction<UnityEngine.Object> TEXT_CHANGED_EVENT
static readonly FastAction<bool> TEXT_STYLE_PROPERTY_EVENT
static readonly FastAction TMP_SETTINGS_PROPERTY_EVENT

Methods 12

static void ON_COLOR_GRADIENT_PROPERTY_CHANGED(UnityEngine.Object obj)
static void ON_COMPUTE_DT_EVENT(object Sender, Compute_DT_EventArgs e)
static void ON_DRAG_AND_DROP_MATERIAL_CHANGED(GameObject sender, Material currentMaterial, Material newMaterial)
static void ON_FONT_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)
static void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat)
static void ON_RESOURCES_LOADED()
static void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)
static void ON_TEXTMESHPRO_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)
static void ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)
static void ON_TEXT_CHANGED(UnityEngine.Object obj)
static void ON_TEXT_STYLE_PROPERTY_CHANGED(bool isChanged)
static void ON_TMP_SETTINGS_CHANGED()