TMPro_EventManager
static class in TMPro · Unity.TextMeshPro
24 of 24 of Unity's members
In Tassix
TextMesh Pro's events. TEXT_CHANGED_EVENT is raised each time a text object lays its text out (with the text object); the others are for the editor and asset changes, and are raised only by their ON_ methods.
Fields 12
static readonly FastAction<UnityEngine.Object> COLOR_GRADIENT_PROPERTY_EVENTstatic readonly FastAction<object, Compute_DT_EventArgs> COMPUTE_DT_EVENTstatic readonly FastAction<GameObject, Material, Material> DRAG_AND_DROP_MATERIAL_EVENTstatic readonly FastAction<bool, UnityEngine.Object> FONT_PROPERTY_EVENTstatic readonly FastAction<bool, Material> MATERIAL_PROPERTY_EVENTstatic readonly FastAction RESOURCE_LOAD_EVENTstatic readonly FastAction<bool, UnityEngine.Object> SPRITE_ASSET_PROPERTY_EVENTstatic readonly FastAction<bool, UnityEngine.Object> TEXTMESHPRO_PROPERTY_EVENTstatic readonly FastAction<bool, UnityEngine.Object> TEXTMESHPRO_UGUI_PROPERTY_EVENTstatic readonly FastAction<UnityEngine.Object> TEXT_CHANGED_EVENTstatic readonly FastAction<bool> TEXT_STYLE_PROPERTY_EVENTstatic readonly FastAction TMP_SETTINGS_PROPERTY_EVENTMethods 12
static void ON_COLOR_GRADIENT_PROPERTY_CHANGED(UnityEngine.Object obj)static void ON_COMPUTE_DT_EVENT(object Sender, Compute_DT_EventArgs e)static void ON_DRAG_AND_DROP_MATERIAL_CHANGED(GameObject sender, Material currentMaterial, Material newMaterial)static void ON_FONT_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)static void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat)static void ON_RESOURCES_LOADED()static void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)static void ON_TEXTMESHPRO_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)static void ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)static void ON_TEXT_CHANGED(UnityEngine.Object obj)static void ON_TEXT_STYLE_PROPERTY_CHANGED(bool isChanged)static void ON_TMP_SETTINGS_CHANGED()