TMP_GlyphValueRecord
struct in TMPro · Unity.TextMeshPro
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A glyph's adjustment in a pair: its placement and advance offsets, in face pixels.
Constructors 1
TMP_GlyphValueRecord(float xPlacement, float yPlacement, float xAdvance, float yAdvance)Properties 4
float xAdvance { get; set; }float xPlacement { get; set; }float yAdvance { get; set; }float yPlacement { get; set; }