Scripting API

TMP_GlyphValueRecord

struct in TMPro · Unity.TextMeshPro

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A glyph's adjustment in a pair: its placement and advance offsets, in face pixels.

Constructors 1

TMP_GlyphValueRecord(float xPlacement, float yPlacement, float xAdvance, float yAdvance)

Properties 4

float xAdvance { get; set; }
float xPlacement { get; set; }
float yAdvance { get; set; }
float yPlacement { get; set; }