TMP_TextElement
class in TMPro · Unity.TextMeshPro
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A character or sprite of a text asset: its code point and the glyph drawing it.
Properties 6
TextElementType elementType { get; }Glyph? glyph { get; set; }uint glyphIndex { get; set; }float scale { get; set; }TMP_Asset? textAsset { get; set; }uint unicode { get; set; }