Scripting API

TMP_TextElement

class in TMPro · Unity.TextMeshPro

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A character or sprite of a text asset: its code point and the glyph drawing it.

Properties 6

TextElementType elementType { get; }
Glyph? glyph { get; set; }
uint glyphIndex { get; set; }
float scale { get; set; }
TMP_Asset? textAsset { get; set; }
uint unicode { get; set; }