Scripting API

FixedString

static class in Unity.Collections · Unity.Collections

1 of 1 of Unity's members
In Tassix

Formatting into fixed strings: "{0}" style placeholders.

Methods 1

static FixedString512Bytes Format<T1>(FixedString512Bytes formatString, T1 arg0)
static FixedString512Bytes Format<T1, T2>(FixedString512Bytes formatString, T1 arg0, T2 arg1)
static FixedString512Bytes Format<T1, T2, T3>(FixedString512Bytes formatString, T1 arg0, T2 arg1, T3 arg2)
static FixedString512Bytes Format(FixedString512Bytes formatString, int arg0)
static FixedString512Bytes Format(FixedString512Bytes formatString, float arg0)
static FixedString512Bytes Format(FixedString512Bytes formatString, int arg0, int arg1)
static FixedString512Bytes Format(FixedString512Bytes formatString, float arg0, float arg1)
static FixedString512Bytes Format(FixedString512Bytes formatString, int arg0, float arg1)
static FixedString512Bytes Format(FixedString512Bytes formatString, float arg0, int arg1)
static FixedString512Bytes Format<T1>(FixedString512Bytes formatString, T1 arg0, int arg1)
static FixedString512Bytes Format<T1>(FixedString512Bytes formatString, int arg0, T1 arg1)