NativeList<T>.ParallelWriter
struct in Unity.Collections · Unity.Collections
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Adds from parallel jobs, without growing.
Fields 1
UnsafeList<T>* ListDataProperties 1
readonly void* Ptr { get; }Methods 2
void AddNoResize(T value)void AddRangeNoResize(void* ptr, int count)void AddRangeNoResize(UnsafeList<T> list)void AddRangeNoResize(NativeList<T> list)