Scripting API

NativeList<T>.ParallelWriter

struct in Unity.Collections · Unity.Collections

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

Adds from parallel jobs, without growing.

Fields 1

UnsafeList<T>* ListData

Properties 1

readonly void* Ptr { get; }

Methods 2

void AddNoResize(T value)
void AddRangeNoResize(void* ptr, int count)
void AddRangeNoResize(UnsafeList<T> list)
void AddRangeNoResize(NativeList<T> list)