Scripting API

NativeHashSet<T>

struct in Unity.Collections · Unity.Collections

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

An unordered set in native memory (a hash map without values).

Constructors 1

NativeHashSet(int initialCapacity, AllocatorManager.AllocatorHandle allocator)

Properties 4

int Capacity { get; set; }
readonly int Count { get; }
readonly bool IsCreated { get; }
readonly bool IsEmpty { get; }

Methods 9

bool Add(T item)
ReadOnly AsReadOnly()
void Clear()
bool Contains(T item)
void Dispose()
JobHandle Dispose(JobHandle inputDeps)
Enumerator GetEnumerator()
bool Remove(T item)
NativeArray<T> ToNativeArray(AllocatorManager.AllocatorHandle allocator)
void TrimExcess()