NativeParallelHashSet<T>
struct in Unity.Collections · Unity.Collections
Not in Unity's public API, or in an assembly the coverage doesn't count.
Constructors 1
NativeParallelHashSet(int capacity, AllocatorManager.AllocatorHandle allocator)Properties 3
int Capacity { get; set; }readonly bool IsCreated { get; }readonly bool IsEmpty { get; }Methods 9
bool Add(T item)ParallelWriter AsParallelWriter()void Clear()bool Contains(T item)int Count()Enumerator GetEnumerator()bool Remove(T item)NativeArray<T> ToNativeArray(AllocatorManager.AllocatorHandle allocator)