Scripting API

NativeParallelHashSet<T>

struct in Unity.Collections · Unity.Collections

Not in Unity's public API, or in an assembly the coverage doesn't count.

Constructors 1

Properties 3

int Capacity { get; set; }
readonly bool IsCreated { get; }
readonly bool IsEmpty { get; }

Methods 9

bool Add(T item)
ParallelWriter AsParallelWriter()
void Clear()
bool Contains(T item)
int Count()
void Dispose()
JobHandle Dispose(JobHandle inputDeps)
Enumerator GetEnumerator()
bool Remove(T item)
NativeArray<T> ToNativeArray(AllocatorManager.AllocatorHandle allocator)