Scripting API

NativeKeyValueArrays<TKey, TValue>

struct in Unity.Collections · Unity.Collections

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A hash map's keys and values in two arrays, disposed together.

Constructors 1

Fields 2

NativeArray<TKey> Keys
NativeArray<TValue> Values

Properties 1

int Length { get; }

Methods 1

void Dispose()
JobHandle Dispose(JobHandle inputDeps)