NativeParallelHashMap<TKey, TValue>
struct in Unity.Collections · Unity.Collections
Not in Unity's public API, or in an assembly the coverage doesn't count.
Constructors 1
NativeParallelHashMap(int capacity, AllocatorManager.AllocatorHandle allocator)Properties 4
int Capacity { get; set; }readonly bool IsCreated { get; }readonly bool IsEmpty { get; }TValue this[TKey key] { get; set; }Methods 14
void Add(TKey key, TValue item)ParallelWriter AsParallelWriter()ReadOnly AsReadOnly()void Clear()bool ContainsKey(TKey key)readonly int Count()Enumerator GetEnumerator()NativeArray<TKey> GetKeyArray(AllocatorManager.AllocatorHandle allocator)NativeKeyValueArrays<TKey, TValue> GetKeyValueArrays(AllocatorManager.AllocatorHandle allocator)NativeArray<TValue> GetValueArray(AllocatorManager.AllocatorHandle allocator)bool Remove(TKey key)bool TryAdd(TKey key, TValue item)bool TryGetValue(TKey key, out TValue item)