NativeHashSet<T>.ReadOnly
struct in Unity.Collections · Unity.Collections
Not in Unity's public API, or in an assembly the coverage doesn't count.
Properties 4
readonly int Capacity { get; }readonly int Count { get; }readonly bool IsCreated { get; }readonly bool IsEmpty { get; }Methods 3
readonly bool Contains(T item)readonly Enumerator GetEnumerator()readonly NativeArray<T> ToNativeArray(AllocatorManager.AllocatorHandle allocator)