Scripting API

NativeHashSet<T>.ReadOnly

struct in Unity.Collections · Unity.Collections

Not in Unity's public API, or in an assembly the coverage doesn't count.

Properties 4

readonly int Capacity { get; }
readonly int Count { get; }
readonly bool IsCreated { get; }
readonly bool IsEmpty { get; }

Methods 3

readonly bool Contains(T item)
readonly Enumerator GetEnumerator()
readonly NativeArray<T> ToNativeArray(AllocatorManager.AllocatorHandle allocator)