NativeArrayExtensions
static class in Unity.Collections · Unity.Collections
5 of 5 of Unity's members
Methods 7
static bool ArraysEqual<T>(this NativeArray<T> container, in NativeArray<T> other)static bool Contains<T, U>(this NativeArray<T> array, U value)static bool Contains<T, U>(this NativeArray<T>.ReadOnly array, U value)static bool Contains<T, U>(void* ptr, int length, U value)static void CopyFrom<T>(this ref NativeArray<T> container, NativeList<T> other)static int IndexOf<T, U>(this NativeArray<T> array, U value)static int IndexOf<T, U>(this NativeArray<T>.ReadOnly array, U value)static int IndexOf<T, U>(void* ptr, int length, U value)static void Initialize<T>(this ref NativeArray<T> array, int length, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)static NativeArray<U> Reinterpret<T, U>(this NativeArray<T> array)static int Unique<T>(this NativeArray<T> array)Removes consecutive duplicates in place; the number of elements kept.