NativeParallelHashMap<TKey, TValue>.ParallelWriter
struct in Unity.Collections · Unity.Collections
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Adds from parallel jobs, without growing (the map must have room).
Properties 2
readonly int Capacity { get; }int ThreadIndex { get; }Methods 1
bool TryAdd(TKey key, TValue item)bool TryAdd(TKey key, TValue item, int threadIndexOverride)