Scripting API

NativeParallelHashMap<TKey, TValue>.ParallelWriter

struct in Unity.Collections · Unity.Collections

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

Adds from parallel jobs, without growing (the map must have room).

Properties 2

readonly int Capacity { get; }
int ThreadIndex { get; }

Methods 1

bool TryAdd(TKey key, TValue item)
bool TryAdd(TKey key, TValue item, int threadIndexOverride)