NativeParallelHashMap<TKey, TValue>.ReadOnly
struct in Unity.Collections · Unity.Collections
Not in Unity's public API, or in an assembly the coverage doesn't count.
Properties 4
readonly int Capacity { get; }readonly bool IsCreated { get; }readonly bool IsEmpty { get; }readonly TValue this[TKey key] { get; }Methods 7
readonly bool ContainsKey(TKey key)readonly int Count()readonly Enumerator GetEnumerator()readonly NativeArray<TKey> GetKeyArray(AllocatorManager.AllocatorHandle allocator)readonly NativeKeyValueArrays<TKey, TValue> GetKeyValueArrays(AllocatorManager.AllocatorHandle allocator)readonly NativeArray<TValue> GetValueArray(AllocatorManager.AllocatorHandle allocator)readonly bool TryGetValue(TKey key, out TValue item)