Scripting API

NativeQueue<T>

struct in Unity.Collections · Unity.Collections

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A first-in first-out queue in native memory; parallel jobs can enqueue at once.

Constructors 1

Properties 2

readonly int Count { get; }
readonly bool IsCreated { get; }

Methods 10

ParallelWriter AsParallelWriter()
ReadOnly AsReadOnly()
void Clear()
T Dequeue()
void Dispose()
JobHandle Dispose(JobHandle inputDeps)
void Enqueue(T value)
readonly bool IsEmpty()
T Peek()
bool TryDequeue(out T item)