Scripting API

StyleList<T>

struct in UnityEngine.UIElements · UnityEngine.CoreModule

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A list-valued style (the transition properties), or a keyword.

Constructors 1

StyleList(List<T> v)
StyleList(StyleKeyword keyword)

Properties 2

StyleKeyword keyword { get; set; }
List<T> value { get; set; }

Methods 3

bool Equals(StyleList<T> other)
bool Equals(object? obj)
int GetHashCode()
string ToString()

Operators 3

static implicit operator StyleList<T>(StyleKeyword keyword)
static implicit operator StyleList<T>(List<T> v)
static bool operator !=(StyleList<T> lhs, StyleList<T> rhs)
static bool operator ==(StyleList<T> lhs, StyleList<T> rhs)