Scripting API

PointerCaptureEventBase<T>

class in UnityEngine.UIElements · UnityEngine.CoreModule · inherits from EventBase<T>

Not in Unity's public API, or in an assembly the coverage doesn't count.

Properties 2

int pointerId { get; }
IEventHandler? relatedTarget { get; }

Methods 1

static T GetPooled(IEventHandler target, IEventHandler? relatedTarget, int pointerId)