MouseEventBase<T>
class in UnityEngine.UIElements · UnityEngine.CoreModule · inherits from EventBase<T>
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
What every mouse event carries (sent for the mouse after its pointer event).
Properties 12
bool actionKey { get; }bool altKey { get; }int button { get; }int clickCount { get; }bool commandKey { get; }bool ctrlKey { get; }Vector2 localMousePosition { get; }EventModifiers modifiers { get; }Vector2 mouseDelta { get; }Vector2 mousePosition { get; }int pressedButtons { get; }bool shiftKey { get; }Methods 1
static T GetPooled(Event systemEvent)