TransitionEventBase<T>
class in UnityEngine.UIElements · UnityEngine.CoreModule · inherits from EventBase<T>
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A transition's event: it trickles down and bubbles up.
Properties 2
double elapsedTime { get; }StylePropertyNameCollection stylePropertyNames { get; }Methods 2
bool AffectsProperty(StylePropertyName stylePropertyName)static T GetPooled(StylePropertyName stylePropertyName, double elapsedTime)