PointerEventBase<T>
class in UnityEngine.UIElements · UnityEngine.CoreModule · inherits from EventBase<T>
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
What every pointer event carries (the mouse is pointer 0).
Properties 25
bool actionKey { get; }bool altKey { get; }float altitudeAngle { get; }float azimuthAngle { get; }int button { get; }int clickCount { get; }bool commandKey { get; }bool ctrlKey { get; }Vector3 deltaPosition { get; }float deltaTime { get; }bool isPrimary { get; }Vector3 localPosition { get; }EventModifiers modifiers { get; }PenStatus penStatus { get; }int pointerId { get; }string pointerType { get; }Vector3 position { get; }int pressedButtons { get; }float pressure { get; }Vector2 radius { get; }Vector2 radiusVariance { get; }bool shiftKey { get; }float tangentialPressure { get; }Vector2 tilt { get; }float twist { get; }Methods 1
static T GetPooled(Event systemEvent)static T GetPooled(IPointerEvent other)A mouse pointer event from an IMGUI event (its position in panel space).
A pointer event like another (an event made from an event, as ClickEvent from PointerUpEvent).